Fixed missile and hybrid units looping reloading animations quickly.Fixed a bug that made players see the "invalid target" cursor when hovering over hostless trained horse while having both unmounted and mounted units in the same selection.Fixed units casting spells (geishas, druidesses, etc.) to targets at ranges longer than expected.Enemy BGs like Unclean's Death Sentry will trigger combat alerts if they harm players' units.Restored AI escape functionality that allowed them to run to other rice fields when they couldn't defend their own base (Skirmish only).High end AI profiles may dodge rolling boulders.High end AI profiles may use boulders now.Boulders will now stop early at low speeds instead of endlessly moving. Moving boulders won't be valid attackable targets anymore.
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